Editorial preview — describes design intent, not a released feature.
Every class in Fable Shrine is designed around PvE: monsters, ruins and the occasional ghostly guardian. Players never fight each other.
That even goes for the Thief. Our rogue is an agile dagger fighter with Quick Slash and Shadowstep — and never takes anything from another player.
Each class starts with two signature abilities so it's easy to learn, with room to grow as development continues.
Ability names and behaviours are current design targets and may be refined.


