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Fable Shrine
Concept artwork of the Mistvale valley

Gameplay

The life you build

Make a living. Make a little magic. Here's what Fable Shrine is being designed to let you do — clearly labelled by where each idea is in development.

Concept artwork
How to read the labels:Prototype focus early solo sliceIn design being designed nowPlanned on the roadmapLong-term vision later goal
Concept artwork: A farm that's yours to keep
Concept artwork
Prototype focus

Homestead

A farm that's yours to keep

Start with one overgrown plot and grow it into a cottage homestead. Your farm is designed to persist between sessions.

  • Crops & harvesting
  • Farm animals
  • Cooking
  • Cottage upgrades & decorating
Concept artwork: Tools, materials and handiwork
Concept artwork
In design

Gather & craft

Tools, materials and handiwork

Forage in Whisperwood, mine Coppershade Quarry and turn raw materials into better tools and useful goods.

  • Foraging & woodcutting
  • Mining
  • Crafting benches
  • Tool upgrades
Concept artwork: Make an honest living in Juno
Concept artwork
In design

Gold & jobs

Make an honest living in Juno

Take guild jobs, sell to market vendors and trade for Gold — the everyday earned currency of Mistvale.

  • Guild professions
  • NPC market
  • Selling & trading
  • Earned Gold (G)
Concept artwork: Rivers, harbours and the open coast
Concept artwork
Planned

Boats & fishing

Rivers, harbours and the open coast

Cast a line in Moonbrook, sail from Bellwater Port to the Mistvale Isles and dive into sea caves and shipwrecks. Ziplines are planned in suitable areas.

  • River & sea fishing
  • Boat travel
  • Island hopping
  • Sea caves & shipwrecks
Concept artwork: Five classes against the valley's dangers
Concept artwork
In design

Class PvE

Five classes against the valley's dangers

Warrior, Archer, Thief, Wizard and Priest — each with two signature abilities. All combat is player-versus-environment.

  • Forests & caves
  • Chests
  • Enemies & bosses
  • No PvP, ever
Concept artwork: A story told through townsfolk
Concept artwork
Prototype focus

Quests

A story told through townsfolk

Help the people of Juno, chase rumours and follow a main story toward the shrine's secret. Early work centres on the opening quests.

  • Main story quests
  • Side quest chains
  • Recurring NPCs
  • Ruined farm sites
Concept artwork: Bondable companions
Concept artwork
Planned

Pets

Bondable companions

Care for gentle creatures and bring one active companion along. Pets don't fight — they're friends.

  • Starter pets
  • Hatchable eggs
  • Care & bonding
  • One active companion
Concept artwork: Co-op for 1–4 friends
Concept artwork
Long-term vision

Together

Co-op for 1–4 friends

Explore ruins and tackle dungeons with a small group. Co-op is planned for later; the first prototype is solo.

  • 1–4 players (planned)
  • Shared adventures
  • Strictly PvE
  • Dungeon sites (planned)

Choose your day

What would your day look like?

Pick a path to see a sample itinerary. This is an illustration of the planned experience, not a playable game.

Put down roots.

The Homesteader

Grow a persistent farm, care for animals and cute pets, cook hearty meals and decorate a cottage that feels like yours.

  • Crops & seasons
  • Animals
  • Cooking
  • Cottage upgrades
  • Decorating
  1. Dawn

    Morning rounds

    Water the pumpkin rows and collect eggs from Hen.

  2. Mid-morning

    Kitchen time

    Cook a carrot stew from yesterday's harvest.

  3. Afternoon

    Into Juno

    Sell surplus at the market and buy a new window box.

  4. Evening

    Make it cozy

    Rearrange the cottage and plant tomorrow's seeds.

  5. Illustrative itinerary of a planned experience — not a playable demo.

Game guide · deeper detail

Gold, and a gentle daily rhythm

Gold (G) is what you earn by farming, fishing, crafting and taking jobs. There is no gameplay-required paid purchase in the design.

Progression is meant to feel welcoming and low-pressure — no aggressive shop, no pay-to-progress.
Read the FAQ