
Homestead
A farm that's yours to keep
Start with one overgrown plot and grow it into a cottage homestead. Your farm is designed to persist between sessions.
- Crops & harvesting
- Farm animals
- Cooking
- Cottage upgrades & decorating

Gameplay
Make a living. Make a little magic. Here's what Fable Shrine is being designed to let you do — clearly labelled by where each idea is in development.
Concept artwork
Homestead
Start with one overgrown plot and grow it into a cottage homestead. Your farm is designed to persist between sessions.

Gather & craft
Forage in Whisperwood, mine Coppershade Quarry and turn raw materials into better tools and useful goods.

Gold & jobs
Take guild jobs, sell to market vendors and trade for Gold — the everyday earned currency of Mistvale.

Boats & fishing
Cast a line in Moonbrook, sail from Bellwater Port to the Mistvale Isles and dive into sea caves and shipwrecks. Ziplines are planned in suitable areas.

Class PvE
Warrior, Archer, Thief, Wizard and Priest — each with two signature abilities. All combat is player-versus-environment.

Quests
Help the people of Juno, chase rumours and follow a main story toward the shrine's secret. Early work centres on the opening quests.

Pets
Care for gentle creatures and bring one active companion along. Pets don't fight — they're friends.

Together
Explore ruins and tackle dungeons with a small group. Co-op is planned for later; the first prototype is solo.
Choose your day
Pick a path to see a sample itinerary. This is an illustration of the planned experience, not a playable game.
Put down roots.
Grow a persistent farm, care for animals and cute pets, cook hearty meals and decorate a cottage that feels like yours.
Dawn
Morning rounds
Water the pumpkin rows and collect eggs from Hen.
Mid-morning
Kitchen time
Cook a carrot stew from yesterday's harvest.
Afternoon
Into Juno
Sell surplus at the market and buy a new window box.
Evening
Make it cozy
Rearrange the cottage and plant tomorrow's seeds.
Game guide · deeper detail
Gold (G) is what you earn by farming, fishing, crafting and taking jobs. There is no gameplay-required paid purchase in the design.